16: FILM CRAFT (OUTSTANDING SPECIAL EFFECTS)
JPG
MP4
2m:01s
Return Of The Goat II - New World Order - YT Industries
Visual Effects
Silver
Title of Entry: | Return Of The Goat II - New World Order |
---|---|
Brand: | YT Industries |
Product/Service: | Visual Effects |
Client: | YT Industries/SHIFT Active Media |
Entrant Company: | Absolute |
Creative Team: | Created by: YT Industries Written by: Andreas John, Markus Flossmann, Otto Bathurst, Toby Leslie Agency: SHIFT Active Media Executive Creative Director: Matt Doman Business Director: James Dando Agency Producer: Ben Catford Agency Producer: Tom Bowes |
Other Credits: | Production Company: Smuggler Director: Otto Bathurst Producer: Claire Jones Executive Producers: Otto Bathurst, Toby Leslie, Fergus Brown Director of Photography: Jallo Faber Casting Director: Theo Park Casting Assistant: Maisie Buck Editor: Andrew Hulme Edit Assistant: Kurosh Shabany Production Manager: Luca Chapman Slovenia Production Company: Division Film Executive Producer: Rok Bukovec Line Producer: Rok Luneznik Production Manager: Urska Vardijan Head of Production: Kangjing Qiu Production Coordinator: Ida Uran Production Assistant: Ales Pajnic Colour: Absolute VFX: Absolute Additional Edit: Absolute VFX Supervisor: James Coore Storyboard Artist: Sean Donaldson Concept Artist: Ran Manolov, Pedro de la Puente Colour: Matt Turner CFX Artists: Ameen Abbas, Craig Healy, Ahmed Ghazy CG Artists: James Coore, Guliz Demiray, Sersha Lawrence, Ameen Abbas, Craig Healy, Ollie Grant, Matt Lowery, Dan Baiton, Matt Burn 2D Lead: Scott Simmonds 2D Artists: Carl Godwin-Alvarez, Gustavo Ribeiro, Lucas Warren, Chris Tobin, Chris Chitty, Katie Rhodes Graphics: William Smith, Lawrence Scanlon Editors: Tom Boucher, Thomas Higgins Executive Producer: Danny Duke Producers: Dale Amanda Heron, Matt Supersad Sound Design: Wave Studios Supervising Sound Editor and Re-Recording Mixer: Jack Sedgwick Assistant Sound Editor: Jack Patterson Executive Sound Producer: Rebecca Boswell |
Sector: | N/A |
Notes: | With a shot count of 90, ROTG II was Absolute's biggest project to date. The visual effects within the film were super extensive, including subtleties such as augmentation of fur, screen comps, eye replacement, grade and beauty clean-up. But the metamorphosis of man-to-goat and turning a limestone quarry into the Utah desert were particularly complex post-production processes. The former allowed Absolute's CG team to solidify the groom and creature FX pipelines. Being on set to monitor the cinematography and performance of the transformation sequence was incredibly useful. Absolute used a cloth simulation in Houdini to successfully ‘tear’ the actor’s face away and reveal the goat beneath, working to a particular style of animation briefed in by the client and using a complex rig with both goat and human elements. As always, remote working brings its own challenges and passing this kind of detailed data between parties can be complex, but our Modeler, Rigger, Animator, CFX artists and Groom Artist did an amazing job in keeping communication clear throughout. The scene was shot in an amazing cavern-like wine cellar, which ran under the town of Maribor, Slovenia. We took a lot of survey data, HDR panoramas and lidar scans of this incredible place, so that we could accurately recreate the environment in CG and produce believable lighting. The team also utilised CG, alongside DMPs, to create set extensions and turn a quarry into the Utah desert for the hero title shot sequence. The title shot itself was so dramatic – a real money shot with a dynamic camera move, so we didn’t want to overshadow it with the surrounding environment. In the end, we found just the right balance between believability and brilliance. Otto and the team completely trusted Absolute to develop their vision; really championing us to push the boundaries. |